﻿// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;
using UnityEngine.Events;

namespace GVR.GUI
{
  /// <summary>
  /// Responds to opening and closing the Level Select menu, allowing for
  /// conflicting obejects to be disabled or game systems to be paused when
  /// in the menu.
  /// </summary>
  public class LevelSelectMenuListener : MonoBehaviour
  {
    [Tooltip("Event raised when the Level Select is opened.")]
    public UnityEvent OnLevelSelectMenuOpened;

    [Tooltip("Event raised when the Level Select will be closed.")]
    public UnityEvent OnLevelSelectMenuWillClose;

    [Tooltip("Event raised when the Level Select is closed.")]
    public UnityEvent OnLevelSelectMenuClosed;

    public bool IsMenuOpen {
      get {
        return LevelSelectMenu.Instance.IsMenuOpen;
      }
    }      
  }
}
